Spec Ops: The Line

At the moment I am employed at YAGER Development. We are developing the game Spec Ops: The Line, based on the Unreal Engine 3.

My assignment is to develop with other programmers a solid and challenging AI.
As a base we use the Kynapse library by Kynogon, mainly for path finding. The decision making of the AI is based on behaviour trees.

Trailer

Teaser

Which contains a bit more of the story.

The game’s website is SpecOpsTheLine.com.

One Response to Spec Ops: The Line

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